12 pieces total, organised by medium.
Fully rigged and weighted for animation, with custom facial controls for a stylized kitten character.
360° turnaround sheet showing model, topology, and shading passes for a stylized humanoid.
Blendshape-driven facial rig built during the Vanara Games internship, tuned for lip-sync.
Mood and layout concept for a forest level, balancing readability with atmosphere.
Modular prop kit — market stalls, crates and lanterns — built for reuse across levels.
Lighting study exploring warm and cool contrast to guide the player's eye down a corridor.
Six-panel sequence establishing tone and pacing for a two-minute short film.
Chase sequence storyboard produced during the Green Gold Animation internship.